Syakirah Siregar, Nurul, and Nurdiana Siregar. “Pembelajaran Deep Learning Berbasis Gamification: Dampaknya Terhadap Literasi Dan Numerasi Siswa Madrasah Ibtidaiyah”. Walada: Journal of Primary Education 5, no. 2 (June 1, 2026): 1210–1220. Accessed October 2, 2026. https://jurnal.ccg-edu.org/index.php/wjpe/article/view/666.