SYAKIRAH SIREGAR, Nurul; SIREGAR, Nurdiana. Pembelajaran Deep Learning Berbasis Gamification: Dampaknya terhadap Literasi dan Numerasi Siswa Madrasah Ibtidaiyah. Walada: Journal of Primary Education, [S. l.], v. 5, n. 2, p. 1210–1220, 2026. DOI: 10.61798/wjpe.v5i2.666. Disponível em: https://jurnal.ccg-edu.org/index.php/wjpe/article/view/666. Acesso em: 1 oct. 2026.